package objimp;

public class ObjImpMaterial 
{
	public ObjImpMaterial()
	{
		//_ambient = new float[3];
		//_diffuse = new float[3];
		//_specular = new float[3];
		_texId = -1;
	}

	float[] _ambient;
	float[] _diffuse;
	float[] _specular;
	float _shininess;
	float _dissolve;
	int _texId; 
}
